Every single square metre of the game's terrain, the US Gold bloke assures me, is accurate in an uppy and downy direction thanks to data gleaned from zillions upon zillions of Ordnance Survey charts. But we're not just talking about the true to life shape of the land below as viewed from 20,000 feet, we're also talking about the true to life shape of the hill you're about to crash into when flying upside down at an altitude of 12 feet. As with say, Flight Sim 5, the whole game is mapped out from, er, maps. Jetfighter Ill's massively gigantic playing area is, apparently, uncannily realistic. By Jimminy - it's so uncannily realistic! He said he didn't know as the packaging hadn't been designed yet, but did I want to know anything about the actual game? I said that I did. "Or sticky-out any shape bits for that matter. "What exactly do you mean?" asked the US Gold bloke. So I'm sure you'll understand that the first question I wanted answered was whether or not the Jetfighter III box would have.
0 Comments
Leave a Reply. |